As featured in our Meteor Man Actual Play in RpgGamerDad Podcast Episode 1
These dice are very common – you’ve probably seen them in book shops as well as gaming stores. You roll 9 dice and use the pictures to come up with a story. We sometimes play like this over breakfast. We have 4 sets:
Core (for the whole family),
PROs: Fun, quick, easy.
Good if you’re short of ideas.
CONs: Limit your imagination.
Action set is not so useful.
Image (below) is what we rolled in our Meteor Man Actual Play in Podcast Episode 1.
CREATIVE RPG TIPS:
* Roll a story dice instead of a number dice – then quickly interpret as a group what it means. Great for descriptive combat.
* GM needing an NPC in a hurry? Roll 3 dice and assign them to 3 categories:
Past – NPC’s backstory?
Present – NPC’s current motivation?
Future – NPC’s goal?